Upcoming exhibitions

2022

Good Stuff: Textile Worlds from the Hanse Era to the Present

Textiles are everywhere in our daily lives. We wear them on our bodies, they are a symbol of belonging, but also of luxury and extravagance. Human society is and was  globally interconnected through fabrics. Debates about sustainability, extravagance and waste, fair working conditions and product quality are timeless.

In our special exhibition »Good Stuff« we take a look back to the Hanse era, when the Hanse merchants traded fabrics throughout northern Europe. The textiles they bought and sold were high-quality products that brought prosperity to entire regions. We show the profound and wide-ranging ways in which textiles affected society at the time of the Hanse.

Our exhibition also takes a look at the present and future of the textile industry. How is it possible to reconcile a fair and healthy world with our needs and desires for fabrics? Is globalisation a danger for human beings and the natural world or can it also be part of the solution to our current problems?

We examine these questions in the exhibition and show that the Hanse has more in common with the world of today and tomorrow that you might have thought.

2024

Getting from here to there – navigation with a compass or GPS

When we think of a navigator, we may have in our mind’s eye a sea captain, tanned by wind and weather, on the bridge of his ship, charting a course with his navigation equipment.

However, that is only one aspect of the subject. To navigate means to orientate oneself, to choose a destination and the way to get there. Just like a hiker plans their route on land or a child finds their way to school. These journeys have a starting point, a destination and a few intermediate stations as landmarks. Determining these points and following a set path is the essence of navigation.

The exhibition is adapted to children’s different ways of learning new things. It enables them to approach the contents and absorb information in a self-directed and playful way. The game stations also allow accompanying adults to “get on board” and encourage a process of joint discovery, shared experience and experimentation.

2025

Hanse for gamers

In 1938 the cultural historian Johan Huizinga identified the figure of homo ludens, or the human being at play. In his theory he describes people as playing creatures, who learn the cultural skills and rules of social coexistence through play. Play shapes and creates culture and promotes socially relevant discourse.
Games today are more widespread than ever before.

Millions of visitors attend exhibitions of video games and sales figures show that digital games are played by people of all generations. At the same time there are more and more fans of analogue games. Many people spend some of their leisure time on live-action or pen-and-paper role-playing games, living history enactments or simply board games. Sales figures have been rising for years and games are increasingly created on a crowdfunding basis with the involvement
of their future players.

There is no denying the general and historical relevance of games, or their function as a vector for shaping images of history. At the same time there is a risk that their narratives blur the line between fantasy and actual history. So what role can games with a historical background play for the analysis of real medieval history? How much fiction can a game include while still offering a realistic interpretation of the past? And can games be considered as a historical source in their own right?